Instagram iOS app first time user experienceThe good bitsEach…

Instagram iOS app first time user experience

The good bits

  • Each screen in setup is focused on a single task, and there is no introductory tour to distract users from the steps at hand. Screens are consistent whether the user is signing up via email or via Facebook.
  • When asked to create his username, the app provides realtime validation as to whether that name is available.
  • During setup, the new user is encouraged to choose interests and follow the accounts of contacts or suggested people.  This adds a personal focus that can set him up for success.
  • Outside of the setup flow, Instagram relies on well-placed inline cues so that the user can learn by exploring. Empty screens use inline cues to educate the user about what that section is for, and show an action the user can do to populate content.
  • The education on most blank slates makes it clear that sharing media is the app’s key action. All camera permissions are asked at runtime, providing immediate context so that the user understands why he needs to allow access.
  • Other inline cues show up over time, like the hint to use Instagram Direct, or the “Tap video for sound” tip that appears on videos and eventually reduces to a simple “unmute” icon.

To be improved

  • The app forces the new user to sign up before showing any content, despite the fact that it is a content browsing product. The user is asked to add a lot of personal information (contacts, Facebook profiles) without knowing how it pays off.  
  • Choosing Facebook login doesn’t shorten the setup steps by much.  Even if the new user chooses to follow his Facebook friends, he will still be prompted to “Find contacts.“
  • The prompt for notifications permission is abrupt, and takes away from the hero moment when the new user enters the full app experience after completing setup.
  • If the new user chooses to follow no accounts during setup, a plain photographic blank slate message is shown on the home screen. The app could consider showing suggestions inline on the home screen, just like it does for users who *have* followed accounts, instead of making him select “Find People to Follow.”

from First Time User Experiences http://ift.tt/1QRWJxy

Jedi Principles of UI Animation

Why, when, and how to use animation in your UI, what UX Choreography is, and what all of this has to do with Star Wars.   I used be a print designer, then web designer, then UI designer. Now I’m becoming a UX choreographer—great title to put on a resume. So here’s how that happened :  I can’t code. What […]

from Adaptive Path http://ift.tt/1mdeFa9

Time Traveling with Enterprise Applications – UX Immersion Podcast

Enterprise applications are massive, often unwieldy pieces of software. You get a sense they were never truly improved or updated, they just had a continuous string of features tacked on until it got to the point where they are almost impossible to use. And they’re old.

from UIE Brain Sparks http://ift.tt/1JeXL09

GE Wants To Move All Your Health Data To The Cloud

The first step? Linking half a million radiology devices.

In this day and age, you can easily share photos through Dropbox, notes in Evernote, or spreadsheets via Google Drive with anyone. But good luck helping two doctors at two different hospitals to see the same patient records online. Instead, when a patient goes to a medical center for the first time, they often have to repeat tests they’ve undergone before—such as a computerized tomography (CT) scan, which uses X-ray technology to produce cross-sectional images of the body.

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from Fast Company http://ift.tt/1Nk6raN

Turn your thoughts into 3D images with WordsEye

Screen Shot 2015-11-28 at 18.12.15
WordsEye is a Web and mobile app that can turn your written text into a 3D image. Featured on Product Hunt this week, its creator says the idea came from the fact that 3D artists can make pretty much anything they imagine, while the rest of us aren’t as well equipped. WordsEye opens up that possibility to the non-artist and uses natural language processing to make the 3D scenes. All a user has to do is describe what they’d like to see.   You can create serious imagery for projects or prototypes or just use it as a fun tool…

This story continues at The Next Web

from The Next Web http://ift.tt/1kZkM1K